Save system within the works.


So it has been awhile so I guess I may as well now bring you guys into the loop, still working on the update, can't reveal much right now, but I can tell you that I am working on a much needed system, a save system, now of course there would be no point in a save system, if there wasn't much content to save in the first place, which currently right now I am cleaning up the code (basically making the code much easier to navigate and clean to read, making a few minor fixes, and attempting to do some bug fixes.) Not to mention there will be more content as well, content that also has to be balanced and play tested accordingly, ideally this should raise playtime considerably as in that it can't just be "beaten" in half an hour. as currently there is only one prestige layer and it is not much, aside from automatically upgrading and clicking. As it stands I hope to get an update out in a month, though it could be in 3 months instead.

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